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June 2001 |
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Watts
That?! Junior |
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Theme: | Science |
| Format: | Interactive, not-printable | |
| Audience: | Grades 5-12 | |
| Difficulty level: | Moderate to challenging | |
| Activity: | Students choose from several interactive quizzes about energy. The game is designed to be played by two people. Each person chooses a question based on a monetary value which corresponds to the difficulty level of the question. If a student answers incorrectly, they are given the correct answer and their opponent is allowed to choose a question. | |
| Time to complete: | 30+ minutes | |
| Comments: | Some of the questions are difficult, but the majority of them are common sense. | |
| Special requirements: | None | |
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| Theme: | Music | |
| Format: | Online, interactive, not printable | |
| Audience: | Grades K-4 | |
| Difficulty level: | Easy | |
| Activity: | This game tests students' audio recognition of various instruments. Students are given a short audio clip of an instrument and asked to choose which instrument they believe they heard. | |
| Time to complete: | 15 minutes | |
| Comments: | After students hear the sound they must click on the "Back" button to return to the game. | |
| Special requirements: | QuickTime Player, or a comparable player | |
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Animals
of the World |
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| Theme: | Science | |
| Format: | Interactive, not printable | |
| Audience: | 5-12 | |
| Difficulty level: | Easy to Difficult | |
| Activity: | The students are given the opportunity to ask 10 questions about an unknown animal. If they can guess the animal from the answers to the questions they get a number of points proportional to the number of questions that they asked. Students will learn tons of information about the habitats, physical appearance, and overall nature of various animals. | |
| Time to complete: | 30 minutes | |
| Comments: | Students can keep track of their points, but this is definitely a game for learning and not for competition. | |
| Special requirements: | None | |
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Hungry Frog Arithmetic |
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| Theme: | Math | |
| Format: | Interactive, not printable | |
| Audience: | Grades 2-5 | |
| Difficulty level: | Easy to Moderate | |
| Activity: | Students are asked to help frogs catch bugs. In order to help the frogs the student must select bugs with the mathematical equation that corresponds to numbers on the frogs. It is a simple match game; but, it can go fast. It is perfect for repetitive practice in addition and subtraction. | |
| Time to complete: | The player chooses the duration | |
| Comments: |
There are several options to choose from. Game two is faster than game one, but the concept is the same. |
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| Special requirements: | Java | |
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Technology in Education Consortium
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SCR*TEC
This page is Bobby
Approved. This
page last updated on
August 2, 2001 12:22
.