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June 2001

     
    

Watts That?! Junior
    Created by: Energy Quest

brain games award cup
Theme: Science
Format: Interactive, not-printable
Audience: Grades 5-12
Difficulty level: Moderate to challenging
Activity: Students choose from several interactive quizzes about energy. The game is designed to be played by two people. Each person chooses a question based on a monetary value which corresponds to the difficulty level of the question. If a student answers incorrectly, they are given the correct answer and their opponent is allowed to choose a question.
Time to complete: 30+ minutes
Comments: Some of the questions are difficult, but the majority of them are common sense.
  Special requirements: None
 

Applicable standards:
National Social Sciences Standards and National Science Standards
 
Environment and Society:
  • Understands how human actions modify the physical environment.
  • Understands how physical systems affect human systems.
  • Understands the changes that occur in the meaning, use, distribution, and importance of resources.
Physical Science:
As a result of their activities in grades 5-8, all students should develop an understanding of:
  • Properties and changes of properties in matter
  • Transfer of energy

 


MatGame 2
     Created by: MENC: The National Association for Music Association

  Theme: Music
Format: Online, interactive, not printable
  Audience: Grades K-4
  Difficulty level: Easy
  Activity: This game tests students' audio recognition of various instruments. Students are given a short audio clip of an instrument and asked to choose which instrument they believe they heard.
  Time to complete: 15 minutes
  Comments: After students hear the sound they must click on the "Back" button to return to the game.
  Special requirements: QuickTime Player, or a comparable player
 

Applicable standards:
National Fine Arts Standards: Music
 
Listening to, Analyzing, and Describing Music:
Students identify the sounds of a variety of instruments, including many orchestra and band instruments, and instruments from various cultures.

 

Animals of the World
    Created by:
KidsCom

  Theme: Science
  Format: Interactive, not printable
  Audience: 5-12
  Difficulty level: Easy to Difficult
  Activity: The students are given the opportunity to ask 10 questions about an unknown animal. If they can guess the animal from the answers to the questions they get a number of points proportional to the number of questions that they asked. Students will learn tons of information about the habitats, physical appearance, and overall nature of various animals.
  Time to complete: 30 minutes
  Comments: Students can keep track of their points, but this is definitely a game for learning and not for competition.
  Special requirements: None
 

Applicable standards:
National Science Standards
 
Life Science:
As a result of their activities in grades 5-8, all students should develop an understanding of:
  • Structure and function in living systems
  • Regulation and behavior
  • Populations and ecosystems
  • Diversity and adaptations of organisms

 

Hungry Frog Arithmetic
   Created by: hungryfrog.com

  Theme: Math
  Format: Interactive, not printable
  Audience: Grades 2-5
  Difficulty level: Easy to Moderate
  Activity: Students are asked to help frogs catch bugs. In order to help the frogs the student must select bugs with the mathematical equation that corresponds to numbers on the frogs. It is a simple match game; but, it can go fast. It is perfect for repetitive practice in addition and subtraction.
  Time to complete: The player chooses the duration
  Comments:

There are several options to choose from. Game two is faster than game one, but the concept is the same.

  Special requirements: Java
 

Applicable standards:
National Math Standards
 
Whole number computation:
In grades K-4, the mathematics curriculum should develop whole number computation so that students can--
  • Model, explain, and develop reasonable proficiency with basic facts and algorithms; *
  • Use a variety of mental computation and estimation techniques;
  • Select and use computation techniques appropriate to specific problems and determine whether the results are reasonable.
     


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This page is Bobby Approved. This page last updated on August 2, 2001 12:22 .